The Silencer
Member
While browsing through my No Remorse strategy guide I suddenly noticed something I've never really noticed before.
This hasn't made it into the game as far as I know which is a shame. Because when you think about it, it's weird that just anyone can deactivate the alarm. It doesn't make any sense that I (The Silencer) walk around, trip alarms, kill people and then casually turn off the alarm. Those alarm cards make sense. Also it would penalize you for tripping many alarms if not ALL guards carry them (or if you keep vaporizing them). If not all guards carry them you have to wait for more to teleport in until a guard has one.

This hasn't made it into the game as far as I know which is a shame. Because when you think about it, it's weird that just anyone can deactivate the alarm. It doesn't make any sense that I (The Silencer) walk around, trip alarms, kill people and then casually turn off the alarm. Those alarm cards make sense. Also it would penalize you for tripping many alarms if not ALL guards carry them (or if you keep vaporizing them). If not all guards carry them you have to wait for more to teleport in until a guard has one.