Cyberion
New member
Ok, here i'll write a progress on the game.
3D Renderings
3D Render of the Research Lab on a surface - 0%
3D Render of the Surface Entrance - 0%
3D Render of Character's badge - 0%
Close-Up renders of Different objects in the rooms - 30%
Barracks (1st room) - 100%
Locker Room (2nd room) - 100%
First Floor Hallway (3rd room) - 100%
Weapon Storage (4th room) - 0%
Mess Hall (5th room) - 0%
Bathroom (6th room) - 0%
Second Floor Hallway (7th room) - 70%
Security Room (8th room) - 0%
Communication Room (9th room) - 0%
Main Experimentation Room (10th room) - 0%
Music, Sounds and Speech
Music is taken from Crusader games, composed by Straylight Studios.
Music -100%
Sounds - 100%
Speech - 0%
Programming
The main setup of the engine is complete. Now it's just a metter of finishing the renders of the rooms, so the coding main progress further. Basicaly only boring stuff left: create a hotspot, assign description to it, make it clickable, etc... and that's from room to room.
Engine Coding (GUIs, additional modules, save/load) - 100%
General Coding (coding inside the rooms) - 30%
Puzzles - 100%
3D Renderings
3D Render of the Research Lab on a surface - 0%
3D Render of the Surface Entrance - 0%
3D Render of Character's badge - 0%
Close-Up renders of Different objects in the rooms - 30%
Barracks (1st room) - 100%
Locker Room (2nd room) - 100%
First Floor Hallway (3rd room) - 100%
Weapon Storage (4th room) - 0%
Mess Hall (5th room) - 0%
Bathroom (6th room) - 0%
Second Floor Hallway (7th room) - 70%
Security Room (8th room) - 0%
Communication Room (9th room) - 0%
Main Experimentation Room (10th room) - 0%
Music, Sounds and Speech
Music is taken from Crusader games, composed by Straylight Studios.
Music -100%
Sounds - 100%
Speech - 0%
Programming
The main setup of the engine is complete. Now it's just a metter of finishing the renders of the rooms, so the coding main progress further. Basicaly only boring stuff left: create a hotspot, assign description to it, make it clickable, etc... and that's from room to room.
Engine Coding (GUIs, additional modules, save/load) - 100%
General Coding (coding inside the rooms) - 30%
Puzzles - 100%