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  1. stauff

    Crusader games in ScummVM?

    I'm not planning on doing any modding support specifically, but because it's open source it will be pretty easy to change and add new assets or animations - if someone is willing to put in the work!
  2. stauff

    Crusader games in ScummVM?

    Thanks! Good to know there are a few people out there who care about this game, makes it more fun to keep at it!
  3. stauff

    Crusader games in ScummVM?

    Another update.. still plugging away at it. Since the last time a few things that make a big difference to how the game plays: * Mostly implemented AttackProcess, crusader-style AI using the combat.dat file (was using the U8 AI until now) * Corrected "unk egg" ids, meaning a lot more game...
  4. stauff

    Crusader games in ScummVM?

    It's been a while since my last update. New job is going well, but I still find time do bits and pieces. Here's what I've done since the last update (more fine-grained than most of the previous updates): Add "egg unhatch" game engine event (used sometimes in game "usecode" scripts) Adjust...
  5. stauff

    Unfinished and hidden maps in No Remorse

    As part of reimplementing Crusader in ScummVM, I started looking at other maps (got sick of looking at the start of mission 1 all the time..) The first thing I noticed was the secret entry points into various levels, but I think they've been mentioned here before (accessible using -warp...
  6. stauff

    Crusader games in ScummVM?

    Hi Crusader fans, The Pentagram Ultima 8 engine was integrated into ScummVM recently, and I decided to work on some improvements for it. In the process I got interested in the Crusader games - the engines are based on the U8 one, and there was some early-stage support already in Pentagram. I...
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