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  1. stauff

    Crusader games in ScummVM?

    Just (finally!) finished my full playthrough of Mission 3. In addition to the above fixes, got some major bugs in the process: * A maths bug in the engine that made hover platforms sometimes move the wrong way * A problem that caused the silencer to "stop" briefly when moving over small steps...
  2. stauff

    Crusader games in ScummVM?

    More great catches, thanks for those notes! I just pushed fixes for the repeat-shooting (3) and turning immediately while moving (4). For No (2) I need to look harder at the fire type and damage info to know how it should affect shields vs health.
  3. stauff

    Crusader games in ScummVM?

    Nice catch! I just pushed a fix for that, and for the annoying pausing that can happen when navigating onto elevators etc.
  4. stauff

    Crusader games in ScummVM?

    Thanks for taking a look @Uroboros! Yes there are still some small movement annoyances I need to work out - the basic walking and running should now be frame and pixel identical, and standing turns are the right speed, but I haven't looked at time to start running or the response of trying to...
  5. stauff

    Crusader games in ScummVM?

    Nothing like a playthrough to demonstrate to me how many bugs are left.. here is what I've fixed over the last couple of days.. * Fix actor animation speed! Finally feels right! - I had tried and removed a hack in for this ages ago, but I finally understand the code well enough to exactly make...
  6. stauff

    Crusader games in ScummVM?

    More updates.. Fixed height of silencer while kneeling (also need to check if that should apply while rolling, I guess so?) Fixed bullet splashes sometimes appearing on the other side of walls Fixed Turning off steam valve leaves 2 extra frames of full steam at the end And since it's basically...
  7. stauff

    Crusader games in ScummVM?

    Had a few days free, so making some good progress - and unusually, attacking my TODO list head-on. Here's where I'm at: Added all the custom death animations for big guns (so much more fun!) Finally fixed actors not dying properly!!! yay!! Most robot movement bugs fixed Added difficulty...
  8. stauff

    Crusader games in ScummVM?

    Made some progress over the last few days. Here's the latest change list: Added ammo usage and energy usage to match original, no more infinite grenade launcher.. Added reload animations and sounds (shotgun looks good now) Fixed up a few more things about firing, hits the right thing a bit...
  9. stauff

    Crusader games in ScummVM?

    I haven't actually done any of the things on my todo list above, but I've made a lot of small fixes. Here are the major changes since my last message: Fixed engine execution corner case, makes telepad at end of Mission 1 work properly and jump to rebel base with movies. Added attack timeout...
  10. stauff

    Crusader games in ScummVM?

    I started feeling like I'm close to finished, so I got excited and did a bunch of new work: Added ability to control robots! Mostly good, some tweaks still needed? Added subtitles to videos (for No Remorse only, No Regret has a different format) Added some missing intrinsic functions: "map...
  11. stauff

    Crusader games in ScummVM?

    Another quick update since I made some good progress in the last couple of weeks: * Switched NPC pathfinding to a reimplementation of the Crusader style (previously used more complex U8 style). Now attack process behavior is much closer to original - although not perfect, seems to still need...
  12. stauff

    Crusader games in ScummVM?

    Great question! I've been testing with the GOG versions as I no longer had my original CDs anyway. I think that's the easiest place to get the data these days. Depending when you got the CD the data may be identical anyway - as far as I know the GOG version is just the most recent released...
  13. stauff

    Crusader games in ScummVM?

    I've worked out some of the issues I mentioned in the last video, and still a few left.. but too long since I've posted a video! Here are the extra new things on top of last update: * Finished implementing Xan movie codec for No Regret * Fixed weapon fire to more closely match original...
  14. stauff

    Crusader games in ScummVM?

    Thanks for the note @rotterdxm! Since I haven't updated for a while, lest you think I've stopped working, here's what I've been up to in the last 2 months when I have a free moment. It's kind of all over the place, but the whole point of the project is I do whatever I feel like: Added fine...
  15. stauff

    Other "cheat" codes in No Regret

    MEMORY enables a memory profiler, which draws lines of colors on the top of the screen. I haven't gone far enough into the code to know what any of the lines mean, but presumably they show memory usage. I'm sure they meant something to the developers..
  16. stauff

    Other "cheat" codes in No Regret

    As I was disassembling a bit more of No Regret today, I noticed there were actually 4 "cheat" codes. You probably know what happens if you put in the No Remorse cheat code (JASSICA16) and the new no regret one (LOOSECANNON16), but did you know there's also a memory profiler (MEMORY) and a video...
  17. stauff

    Universal keypad code

    In the process of fixing keypads (see the ScummVM thread), I discovered that the global key that works on all keypads is 74697689. In practice in the game it's normally only 3 digits and on a nearby computer, so this is of limited utility, but a fun little fact anyway. I think this is a new...
  18. stauff

    Crusader games in ScummVM?

    Christmas means lots of free time, so here's what I'm up to: Added Weasel (aka Wezzy) Added movement 'slide' to the left and right like the original - now feels *way* more like the game Added dedicated "atmospheric" channels so the bubbling acid doesn't use all the mixer channels (matching...
  19. stauff

    Crusader games in ScummVM?

    Finally got around to capturing a video, here it is: Some obvious bugs in this video: Silencer movement is still yucky Firing is still not hitting the right target always, need to review the code compared to original Health and energy bars still visible during mission intro movie People don't...
  20. stauff

    Crusader games in ScummVM?

    Updates for the last month or so of on-and-off work: Fixed "cachein" trigger, which fixes a few things: - Correct music now plays without code to manually start it - Keypads now have a code which is not 0 - Mission 1 intro movie is played automatically Added 'b' button to detonate...
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