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  1. C

    What is this gun?

    Found in the crusader no remorse game files, I have never seen this in game. I guess a different thresher cannon top?
  2. C

    AMF2MOD command line tool

    Is that a lossless tool? I did what I usually do, not search for an existing solution and instead reimplementing the whole thing from scratch. One effect is still wrong in that code, but the rest worked (last time I checked it in 2011).
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    Zombie's Skunkworks - Let's have some fun :)

    Oh, a direct reply. Right. > I'm kind of fixated in remaking the models and geometry in 3d from scratch based on the original designs. > But if someone else wants to tackle a "more original" port, I would help out :) Well, I like to think of a modern remake where you could play the original...
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    Zombie's Skunkworks - Let's have some fun :)

    This is what I had in early 2011; that's the code base I was updating. I've lost all models and textures from then - I did search. Happy to help out with models where possible. I was now looking through reverse-engineering the data formats & seeing if they would be hard, and they're quite easy...
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    Crusader: No Regret map info

    Hmm, maybe the other "partial" maps are used for that then?
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    No Regret Secret telepad mission 2

    I wrote a few small programs that read the Crusader source files directly and render the output. Haven't been able to upload the full size images yet because they are a few tens of megabytes of PNG and most hosting sites refuse them; also they are usually 16000*16000 pixels in size. Keenan was...
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    Zombie's Skunkworks - Let's have some fun :)

    Is there some form of level format I can create from the original files that you can use? I think using Unity is a better bet, but I might be able to help import the original levels and/or physics models / sizes from the original level data, as well as make some form of overview page for which...
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    Zombie's Skunkworks - Let's have some fun :)

    What software do you use for the modeling, and what file format for the animated things? Reanimating my 11 year old code base and that was one of the big weaknesses; I had no good file formats for animated things, and only Milkshape for modeling (which is 20 year old abandonware now).
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    No Regret Secret telepad mission 2

    So I guess this is the corridor with the switches: The teleporter is hinted at in the strategy guide since that does stick out on the map. and this is the secret room (that is indeed not in the strategy guide):
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    Crusader: No Regret map info

    I've tried the level loading code on No Regret and it works with zero changes. I did change it to hide the overlays that No Regret puts on parts of the level in level 1 since it hides most of the level space. I've then matched this to the guide to find the levels they match to and have a list...
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    Crusader: No Remorse full maps

    OK, better idea: here's the code that generates these images. No manual, no guidance, sorry about that, but if you know somebody who can compile it for you & mess around you can probably get it to work. https://github.com/dascandy/cnr
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    Crusader: No Remorse full maps

    Hmm, looks like Imgur compresses the heck out of them (by resizing first and then making them into a JPEG). Kinda defeats the point. Will look for some other way to upload these.
  13. C

    Unknown secret in level 4?

    I was looking around the maps to find out which one is the correct one - some levels exist 5 times in the level data - and I found two maps for level 4, one with a giant secret area I didn't know about, and one without. Turns out the one *with* that area is the actual level. I don't think anyone...
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    Crusader: No Remorse full maps

    Mission 1 and 2 verified too; maps 0 and 2 fully contain them. Can't upload map 0 because Imgur doesn't like a 46MB PNG file. Map 2 is here:
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    Crusader: No Remorse full maps

    Have shape extraction working, and map item extraction working, so I figured that should lead to a drawable map. At least that confirms my assumptions with regards to the math required to place things. So here's Mission 5 drawn with that. It uses entries 8 and 9 from the fixed.dat file; entry 8...
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    How could Crusader be "modernized"?

    Sent. I've looked into loading the levels and while i think I load them correctly now, there are quite a few things that don't look right. Part of that is that my quickly hacked 2.5D draw code is wrong, part is that the levels have some tricks to do some effects. For example, room "reveals" are...
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    How could Crusader be "modernized"?

    Mmmk... so I've been poking around in the Crusader resource files again and I've extracted some info from the files that may allow us to both import the level files directly (if we have recreations for the objects in 3D), automatically extract 3D collision shapes approximating the objects...
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    My try for a "sane" 720p intro upscale

    @Digitalzombie please do feel free to take these to upscale if you can use them. I know that the people from ScummVM recently did get through to the actual video codec and can now decode it without quality loss from subsequent mpeg encoding, so we *might* be able to get a higher output quality...
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    My try for a "sane" 720p intro upscale

    Are those still the ones I made a decade ago?
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