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  1. Desert-Mammoth

    Crusader 3 At Home

    Admittedly I've hit a bit of a spiral, fighting with the depth management (the thing that controls what overlaps the Silencer and what doesn't and when), which was fine until I tried to add doors. I'm not entirely sure how the original devs did it, as the traditional approach hasn't worked so I...
  2. Desert-Mammoth

    Depth management is like a jigsaw puzzle but there's no pieces and the floor is lava.

    Depth management is like a jigsaw puzzle but there's no pieces and the floor is lava.
  3. Desert-Mammoth

    Crusader 3 At Home

    No Retreat Updates - Bravo Sector mask, overlay and wall overlay completed. - New procedural computer object created and added to mask layers - New spark/electrical hit indicators on industrial equipment (orange sparks) and computer objects (blue sparks) - Bravo Sector character manifest...
  4. Desert-Mammoth

    Crusader 3 At Home

    Ran into a bit of an issue trying to get doors to work, or rather, trying to get the generator to use them correctly. After about six hours of banging my head against a wall, I'm switching over to No Retreat to work on Bravo Sector and the inter map mission activities.
  5. Desert-Mammoth

    Crusader 3 At Home

    We continue to win at an increasing pace. Procedural map generator is active. Barrels explode, gas tanks explode, guards are spawning and patrolling, we have a functional inventory system, a search and interact system, lootable corpses, and A.I companion you can switch with and order to hold or...
  6. Desert-Mammoth

    Crusader 3 At Home

    Gentlemen, there has been a situation. - Shooting system - Guard A.I - Collisions - Sounds - Silencer can roll, jump, side step, back step, forward step, walk, sprint - Second Silencer recoloured to test the viability of recolouring actors to create more enemy types and also to explore the...
  7. Desert-Mammoth

    Crusader 3 At Home

    Yeah man, we're going to attack this thing on two fronts. Original fresh Crusader content built as a top down shooter, and a reverse engineered (eye balled anyhow) Crusader. I'm not clever, there are some real geniuses on this forum, but I'm a bit of a Rocky Balboa character - like I can just...
  8. Desert-Mammoth

    Crusader 3 At Home

    Successfully mapped the Silencer's hands which will be important for getting all the guns into play. Wiring up remaining pistol animations, such as the strafe, back step and crouch then: Wiring up the guard's death animations, implementing the basic shooting system, a basic guard A.I and then...
  9. Desert-Mammoth

    Crusader 3 At Home

    And just a little work on eye balling Crusader itself. I have pretty much got the Silencer moving, rolling, sprinting, firing, and the guard as well. Hasn't been easy, this game is really held together by jank. You'll notice for example the guard jiggles when he fires, that's because they...
  10. Desert-Mammoth

    Crusader 3 At Home

    I've spent the last few weeks piecing together a sort of regressed version of Crusader; initially because I was making my own "engine" within Godot for a top down shooter, but I always loved Crusader's janky control scheme so the project started with me emulating that... and then things kind of...
  11. Desert-Mammoth

    Crusader reverse engineering in progress

    Gonna be honest guys, I can't code, and I know a lot of you probably hate A.I but out of curiosity I started trying to reverse engineer the game by eye and getting A.I to help me piece it all together. So not a post-mortem rebuild, more of a "I think this is how it is supposed to be" exercise...
  12. Desert-Mammoth

    Now EA has been bought you reckon the chances of a new Crusader have gone from 0% to 0.1%?

    They sit on a lot of IPs. Hoping someone goes through the list and has a go at making some indie titles or something. Would be nice.
  13. Desert-Mammoth

    Porting levels to 3D quake/goldsrc map format trivial?

    By all that is holy, my friend, you are truly doing God's work. The Silencer will rise again, and you will be his herald. I'm going to spend the rest of my day giggling like a school girl, thanks for bringing some sun.
  14. Desert-Mammoth

    Porting levels to 3D quake/goldsrc map format trivial?

    Yeah you're probably right, going back to your earlier posts I think its definitely a viable engine for a Crusader continuation. If you're able to autotranslate the crusader maps then you could probably rebuild the game with more polished features, additional weapons and enemies and extended...
  15. Desert-Mammoth

    Porting levels to 3D quake/goldsrc map format trivial?

    I know GZDoom is an incredibly powerful tool in the right hands, and you are certainly working some wonders over there, but I can't shake that uncanny valley type feeling its giving me. Maybe its the 2.5Dness of it all. I'd be very interested to see how you're able to make it all look when all...
  16. Desert-Mammoth

    Yo, where's the community Discord at?

    Yo, where's the community Discord at?
  17. Desert-Mammoth

    Porting levels to 3D quake/goldsrc map format trivial?

    What do you guys reckon would be the best engine for creating a continuation of Crusader?
  18. Desert-Mammoth

    Crusader: No Remorse in Ancient Warfare 3

    Thanks guys! It's gotten a bunch of people interested in Crusader, with some copycat works popping up. Time to grow my cult! Haha
  19. Desert-Mammoth

    Crusader: No Remorse in Ancient Warfare 3

    First place! Crusader reigns supreme! https://store.steampowered.com/news/app/758990/view/4142819632289266375?l=english
  20. Desert-Mammoth

    Competition judging is live. 84 entries and one judge, could be a long time before CRUSADER...

    Competition judging is live. 84 entries and one judge, could be a long time before CRUSADER comes on that I'm not even sure I'll be able to watch it. Fingers crossed I get into the top 3 though!
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