@The Silencer I might have found this item in one of the unused maps, can you get a new pic of it from your original source?
This is a likely candidate for it, it's on map 255 and can be picked up with G and the name says "invalid"
I remembered a thread from long ago where somebody had an unpatched no remorse and reported that the weapons room in the first map looked different, so I wonder what if the patch altered some maps?
I do have my old CDs for remorse and regret, Keenan has the demos and the jp version and I...
GOG version is already DOSBox, I'm using it regularly.
If you open dosboxCRUSADER_single.conf in a text editor you'll see a :game label, just add the warp parameters right after CRUSADER.EXE
To find warp parameters I made a neat helper in the map viewer at...
Starting with -warp 0 -mapoff 13 -egg 14 brings you to the E shaped room and taking the teleporter back brings you... here
And if I'm not mistaken there is a teleporter right under that ledge that leads back up, so... either the teleporter was redirected there making the E shaped room...
Mission 7 has another E shaped Zurovec room, it's not in my known list of secrets and I don't see a teleporter leading to it, this might have been a cut secret, repeated in Mission 2 OR nobody has ever found it, time to dig
wait wait wait wtf is this?? A hidden Jely bathroom I've never seen...
So here's a cool sprite from the psx version
I did a first pass extraction of PSX sprites:
Not all palettes are correct yet but it's enough to build a map viewer
Little news: I had to nuke the public repo (and sadly the map viewer) because I accidentally committed some of the original files...
Today I added preview visualizations for items and thanks to these it's finally possible to see what the secret message in map 44 was:
"HI NIMAH LOVE YA"
I also started trying to disassemble the psx game and it's going pretty well, I managed to extract monochrome sprites
Who knows, maybe...
Sorry for the necro but since this could come up in searches let me give the solution:
Press F10 first and then Ctrl, works every time and I've been using it across DOSBox, DOSBox-x and DOSBox staging
I can see why they had to make a proper win9x version for japan, over there they were using PC-98 instead of DOS before windows 95 released so a DOS game wouldn't have been popular at all.
Anyway what I'm working on right now: making a hex patch to enable visualization of editor items in the...
Great news @Keenan the preliminary analysis is in and it came back with very strong evidence!
Although it's not just the simple hex hack I was hoping for, this is a fully recompiled version. The ultima 8 win9x patch would have allowed me to find what the patched offsets were, what they did and...
That's great, I do have a japanese no remorse executable from Stauff's ghidra project from his repo but I had no idea it had that capability, I'm going to analyze it and compare it to the one you just posted and try to report back, maybe I'll set up a win95 dosbox environment to test. Could you...
New discovery: No regret (and likely remorse too) has a built-in way to warp to arbitrary maps already and the script wasn't needed, it's just that I remembered Stauff's comment about not being able to warp to single maps and I didn't investigate further.
Turns out there's an undocumented...
And here it is: my first successful modding attempt.
It was not possible to hackwarp into map 251 because it missed a teleport destination egg to warp to, well not anymore!
I added the ability to add new teleport destination eggs to the web app and then export a built map file. Another script...
@Keenan I was looking at old threads and stumbled into this one https://echosector.org/forum/threads/crusader-outside-of-dos-theres-a-chance.97/
It was an interesting effort to hack crusader into running on windows but it didn't go far at all because they didn't have access to a disassembler...
I DID IT!! I managed to hack the game to load into arbitrary maps!
I can play the unfinished beta map and potentially any other map, I'm going to upload a powershell script to do the patching to the repo soon
This map is a gift that keeps on giving, I think this is a deleted enemy whose AI...
That one was in that presentation about decompiling games, which I watched the other day, it was my first time seeing it.
Also refresh the site because I just pushed a cool update that adds proper bounding boxes to hover selection and allows you to press F to enable the global bounding boxes...
oh yeah I've given it a quick look and I like the concept that through shearing it's possible to turn the isometric textures back into linear, I'll eventually want to try to do it.
I've been working on a game in Godot since last year (heavily inspired by crusader of course) and I've been making...
I updated (about to push it to the live version) the map viewer app with the ability to hide the out of bounds black volumes and I'm discovering fun stuff, like the danger Jely posters right behind the prisoners (although I might have discovered this a few years ago while hunting for the hidden...
Wow that's real, somehow it never occurred to me to check, having to dodge all the bullets
So here's something cool I found in the maps
No Remorse map 60 is a copy of the first level with one crucial difference: it contains a setup for a promotional screenshot.
They just cloned the map and...
It's live! https://maddoscientisto.github.io/crusader-decomp/
Have fun and report bugs on the repository
Future plans:
Better readme
Fixes to which objects are translucent, fixes to make force fields translucent
Make more invisible walls semitransparent
Add an option to remove all the black...